Crowd Simulation Plug-in for Maya

The goal was to create a Maya plug-in that simulates crowds of intelligent agents in a 3D environment. Agents have individual and flocking behaviors that can be customized to give the user complete control over agents' action. This will be a versatile tool for smaller, low budget productions that allows the generation of high quality crowd simulations for 3D animations. Our tool will allow digital artists to design complex animations without extensive programming ability. I was responible for Flocking/Steering Behaviors of the 3D agents. My teammates were: Jay Fittipaldi, Chris Dang, and Josiah Greenewald.

For more detail information and video demos please visit my site here.