![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX64BBSef2n3K7z8h5PI0lk6qDY1ciznWwlMI-ZyoqaC3sAdGaAh-vTayya8u7UF0ASaLHAF_CG50WB8o8amgwAAmrKsZu-fUlq6a9wkhXUtG2PcHIK3n1RjuFOprClqduPchb5pPwHR4/s320/Science_Editors_Choice_3_27_09.jpg)
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I have worked on Tom Perkin's stuff on past projects, so I was familiar with some of the visual and potential animation objectives. The intial meeting with Gavin and Tom was pretty quick. I decided I wanted to use Maya for this project because I knew I could make a pretty beautiful rendering pretty quickly AND I could make an animation from 3D file when I had the extra time. The shapes were pretty easy to model (and I already had some 2D illustrator line work that I did previously to use for the "revolve" procedure in Maya). I spent most of my time working on textures, lighting, and colors. I was pretty happy with my lighting. I hate texturing in Maya, but I was able to get the results I wanted pretty efficiently. Of course I am running Maya 8.5 which is two versions old now and no longer supported by Autodesk. So Maya crashed a multiple times during this project which caused me an extra 2 days worth of Maya time. I think I am going finally break down get Maya 2009 Unlimited because the problems I am experienceing will never get fixed unless I upgrade (UPGRAYED!). I didn't use Mental Ray render because it was artifacting some weird stuff in there and I didn't have time to debugg that (and I would have to redo all my textures also). Hopefully the newer verion of Maya will support my current hardware configuration and work well with the latest OS that I am running on both the Mac and PC systems. All n All the final results were pretty good and I was happy with it. I am glad Perkins Group liked results as well and that NIST picked up the image for their press release thing. Hopefully I will get around to the animation part of the project after I get back from my trip this April.
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