7/20/07

Optical 2-D Fourier transform spectroscopy of semiconductors


This was my first 3D project at JILA. I worked closely with Tianhao Zhang who wanted a cover image to be used for PNAS magazine. He came to me with some 3D renderings from Matlab which were too basic and limiting. So we worked together in figuring out how to import 3D information based on data samples from Matlab into Autodesk Maya. Basically there isn’t any function in Matlab for this need and I couldn’t find anybody in the Matlab or Maya communities that had any solutions. So Tianhao and I develop a Matlab script that created/formatted .obj files based off the data points. It worked and I was able to make some very good high resolution renderings using Maya.

7/15/07

EUV illustration and animation


I worked closely with Etienne Gagnon and Arvinder Sandhu who wanted an illustration and animation for their powerpoint presentation about using High-order Harmonics with Momentum Imaging Techniques to study atomic and molecular dynamics. They were basically presented their presentation internationally and need some really strong and clear visuals to supplement their talks.

This was one of my first laser schematics that I ever illustrated and also to animate as well. I used flash to make the animation, so that I could script in some controls for the presenters to utilize while they giving their talk (controls that let them start and stop and replay certain sections of the sequence again)

6/20/07

Attosecond Science & Coherent X-rays



I worked closely with Margaret Murnane and Dr. Oren Cohen on making this technical figure and animation. My goal was trying to keep technical side intact and make the concept accessible to a general audience as well.

6/5/07

JILA Machine Shop Course


My writer/boss wanted to make a JILA Light & Matter story about the machine shop course that is available to all employees at JILA, so I was the one who volunteer to take the course and also take photos for the story.

5/30/07

Reflection Grisms


Photo shoot of Ralph's laser reflection grisms.

5/11/07

Rolling Wheels & Friction


Ralph came to me asking to re-design a image he had for a text book that was going to be published in the following months. He told me he wanted a more visually clear image of the concept of how the rolling balls reach the bottom of the slop due to varied friction and uniform friction.

4/25/07

Casimir-Polder Force

This illustration and animation was designed to show how the casimir-polder force works on a quantum atomic level to a general audience.

4/15/07

Yotta Computer


The computing group at JILA asked me to take some photos of their new computer cluster they just designed called the Yotta computer. AMD donated 8 cutting-edge-dual-core processors which were used to build the ever growing Yotta computer cluster.

3/2/07

Breathing Cloud of ultracold fermions

This was one of my first animations/illustrations that I made at JILA. The animation is essentially a simulation that is driven by math equations and randomness algorithms using flash's actionscripting. Making this simulation was very similar to the animations and simulations that I had to make for my engineering course (Computer Simulations) using program called Processing (JAVA-based).

5/22/06

Cowboy/Wild Strut



This is a personal project that Chris and I wrote and designed. It is a western, fantasy story about a young cowboy who struggles with apathy while the Wild West is ready to devour him. He fights for control against forces that seem to lead his destiny. The cowboy is plagued with an unwanted subconscious companion who guides and protects him. He is unsure about his path, and he has no choice but to see what beckons him.

This story is the first episode to the major epic. Chris and I were heavily inspired by Clint Eastwood Western movies.

Chris and I worked together on all project aspects. Chris illustrated all the images for this project. For more detail information about this project please go here

5/6/05

Crowd Simulation Plug-in for Maya


The goal was to create a Maya plug-in that simulates crowds of intelligent agents in a 3D environment. Agents have individual and flocking behaviors that can be customized to give the user complete control over agents' action. This will be a versatile tool for smaller, low budget productions that allows the generation of high quality crowd simulations for 3D animations. Our tool will allow digital artists to design complex animations without extensive programming ability. I was responible for Flocking/Steering Behaviors of the 3D agents. My teammates were: Jay Fittipaldi, Chris Dang, and Josiah Greenewald.

For more detail information and video demos please visit my site here.